initialation global and local variables, Vornne, An Introduction to Module System Syntax and Usage
Constantly back up your files!
Secondary compilation for backup, MadocComadrin, Modding Q&A
Press Ctrl+M for reloading all txt files anew, GetAssista, Modding Q&A. Perhaps not working anymore, I think it does on Wine? Caba`drin, Modding Q&A, and Highlander, Modding Q&A. Remark for windowed mode reload, Earendil, Modding Q&A
New_at_modding_Warband/Pictures/restoremodule.png
useful tips at modding, grailknighthero (credit), Modding Q&A, and The_dragon, Modding Q&A
Modding tip, Lav, Modding Q&A
Recommendations, Lumos, Modding Q&A
engine limits and potential for optimisation, Lumos, Modding Q&A
ideal order for total conversion mods, also next page, multiple participants, Modding Q&A
better more little scripts? Read rest of discussion too, kalarhan, Modding Q&A
system impact of triggers, scripts, etc, jacobhinds and kalarhan, Modding Q&A
unassigned variables break mac/linux? Also battle size and other stuff, kalarhan, Modding Q&A
coding tip, jacobhinds and kalarhan, Modding Q&A
Modding philosophy, kalarhan, Modding Q&A and Modding Q&A
Modding philosophy (kalarhan quoting himself), kalarhan, Modding Q&A
Even if you don’t intend anybody else to read your code, there’s still a very good chance that somebody will have to stare at your code and figure out what it does: That person is probably going to be you, twelve months from now. Raymond Chen, Code is read much more often than it is written, so plan accordingly
game stuttering, optimization, _Sebastian_, Modding Q&A
differentiating things, modding approach, kalarhan, Modding Q&A
Some other compiling faults, Earendil and kalarhan, Modding Q&A
features can collide with each other, kalarhan, Modding Q&A
built-in script debugger, cmpxchg8b, [WB] Warband Script Enhancer v3.2.0
Always test multiplayer mods with a dedicated server, Vornne, Modding Q&A
Maximum server events, cmpxchg8b, Modding Q&A
Setup a mp server, Vornne, Modding Q&A
Multiplayer gold presentation (perhaps integrate later at chapter Hard-coded presentations), Caba`drin, Modding Q&A and Modding Q&A
Client-side trigger intervals are timed separate for each client? Theoris, Modding Q&A
ti_on_agent_hit is not client side? cmpxchg8b, Modding Q&A
Subevents explained a bit, rabican, Modding Q&A
server side vs client side, Vornne, Modding Q&A
Adding a mp event, Vornne, Modding Q&A
Spectator code is entirely hard coded, Vornne, Modding Q&A
Team score display, Caba`drin, Modding Q&A
prevent host MP function, dunde, Modding Q&A
Some useful info snippets, Vornne, Modding Q&A
Gun sound (Yoshiboy mp tutorial not any longer useful for sounds but otherwise good), Specialist, Modding Q&A. Sound file format seems to be important (jump a bit messages after this one), Specialist, Modding Q&A
Horses are in team 7 at MP, Mammoet, Modding Q&A
Change cloth in MP character window, there is also something about tableau to do, Modding Q&A
Maximum of 250 Players at server (200 hard-coded?), cmpxchg8b, Modding Q&A
Non-server players can be any number between 1 and max players, MadocComadrin, Modding Q&A
MP spawn as different race (and issues), Meneldur, Modding Q&A, Modding Q&A and Modding Q&A
MP weather, Caba`drin, Modding Q&A
Icon above head hard-coded?, captain lust, Modding Q&A and Modding Q&A. Custom presentation, Somebody, Modding Q&A
Some hard-coded presentation MP stuff, Caba`drin, Modding Q&A
Accessible MP stuff (hard-coded presentations), Caba`drin, Modding Q&A
agent_set/get_group for multiplayer, SonKidd, Modding Q&A
loading bar and loading screen text, Caba`drin, Modding Q&A
Main menu presentation, Caba`drin and Somebody, Modding Q&A
Hard-coded cinematic intro, Specialist, Modding Q&A
maximum mp troops 200 (down from 250), Modding Q&A
Player banner, Ikaguia (credits?), Modding Q&A
customize the kill image for specific weapons, cmpxchg8b, Modding Q&A
server and client events, shokkueibu, Modding Q&A
never test scripts with 'host a game' in mp, Vornne, Modding Q&A and Modding Q&A
Module version display, cmpxchg8b, Modding Q&A
mp spectator camera hard-coded, Vornne, Modding Q&A
launcher picture, Modding Q&A
3D character conversation window, MadVader, Modding Q&A
mp give player certain facecode, Modding Q&A
commanding flag hard-coded, Somebody, Modding Q&A
teleport player mp synchro, The_dragon, Modding Q&A and Modding Q&A
some start menu stuff, covered buttons can still get pressed, Lumos, Modding Q&A
hard-coded presentation for start menu, MadVader, Modding Q&A
Hard-coded mp ui strings, Somebody, Modding Q&A
time of day string, The_dragon, Modding Q&A
random main menu and music, dunde, Modding Q&A
daytime mp, The_dragon, Modding Q&A
opening video, Lumos, Modding Q&A
loading screen stretch, Modding Q&A
text highlight colours menu (check linked content if present already), Swyter, Modding Q&A
multiplayer menu, Seek n Destroy, Modding Q&A
hard-coded conversation window, Swyter, Modding Q&A
Main menu presentation, cmpxchg8b, Modding Q&A
Disable hard-coded order panel, Swyter, Modding Q&A, and Somebody, Modding Q&A
clicking on map buttons, Somebody, Modding Q&A
battle log in mp, Lav, Modding Q&A
bot formations mp, Lav, Modding Q&A
hard-coded player face code and f1 flag, jacobhinds, Modding Q&A
hard-coded dialog window stuff, Lumos, Modding Q&A
random music at main menu (at bottom of post), kalarhan, Modding Q&A
start menu, kalarhan, Modding Q&A
hard-coded order menu, _Sebastian_, Modding Q&A
background campaign map buttons, litdum (credit), Modding Q&A
character screen, kalarhan, Modding Q&A
ui buttons hook, kalarhan, Modding Q&A
hard-coded presentations buttons named wrongly, TortenSkjold, Mount & Blade Modding Discord
Bots in multiplayer no variety, Somebody, Modding Q&A
play sound stuff mp, Vornne, Modding Q&A
mp sound, _Sebastian_, Modding Q&A. 20 m radius for that operation, The_dragon, _Sebastian_ and cmpxchg8b, Modding Q&A and Modding Q&A
mp maximum player 200, Lumos, Modding Q&A. Hack server to increase limit, cmpxchg8b, Modding Q&A
item categories mp, Somebody, Modding Q&A
lock an agents rotation MP, Somebody, Modding Q&A
Slot maximum mp and server events limit, Vornne, Modding Q&A
mp find spawn point, Dusk Voyager, Modding Q&A
custom kill info, Somebody, Modding Q&A
controll agent mp problem, WookieWarlord (credit), Modding Q&A and Modding Q&A
get rid of unwanted agent in mp, WookieWarlord, Modding Q&A
spawning mp, The_dragon, Modding Q&A
spawning player at specific entry point in mp, The_dragon, Modding Q&A
some mp notes, The_dragon, Modding Q&A, and Arch3r, Modding Q&A
mp spectator and unassigned, Namakan (credit), Modding Q&A
Difference SP and MP team, Vornne, Modding Q&A, and InVain, Mount & Blade Modding Discord
Player slots are used in MP, but they are effectively the same things as Agent slots.
mp player equipment, Vornne, Modding Q&A
mp physics, NPC99 redirects, Modding Q&A
mp differentiate between oldies and newcomers at map change, _Sebastian_, Modding Q&A
MP troop limit (still active? I think yes, recheck), Somebody, Modding Q&A
hard-coded order menu, PBOD workaround, Efe Karacar (credit), Modding Q&A
mp additional teams for bots, Vornne, Modding Q&A
A bit at multiplayer send int to server, Vornne, Modding Q&A
game receive url response, Swyter, Modding Q&A
reset map/round, Pitch, Modding Q&A
killed a teammate message, kalarhan, Modding Q&A
hard-coded mp chat, Pitch, Namakan and Maroon, Modding Q&A
mp equipment multiple rows, Somebody, Modding Q&A
override items mp, Somebody, Modding Q&A
spawn a player in mp, AlbertFaubrein, How to spawn the player character in multiplayer?
edit hard-coded menu text colour, Earendil, Modding Q&A
conversation window, multiple participants, Editing conversation window
MP weapon icon also influenced by damage type, Seek & Destroy, Mount & Blade Módding Discord
Remove/replace round icons above head, Somebody, Warband Script Enhancer v3.2.0
Warband dedicated server three threads, cmpxchg8b, Warband Script Enhancer v3.2.0
Inventory stat important for mp troops? Somebody, Modding Q&A
triggers and simple triggers no effect in mp, The_dragon, Modding Q&A
Create variables that point to registers, MadocComadrin, Modding Q&A
language files messages (Lav extra py file), Seek n Destroy, Modding Q&A
ui cvs stuff (Lav WRECKER has module file for them), Somebody, Modding Q&A
change loading text, Seek n Destroy, Modding Q&A
hard-coded ui text, kalarhan, Modding Q&A
change names of attributes, Leonion, Modding Q&A
language folders, kalarhan, Modding Q&A and Modding Q&A
Disable Steam achievements, Somebody, Modding Q&A
debug mode at game and other useful informations afterwards, Swyter, Modding Q&A
Empty folder to clear Warband memory, need to find more info here, Chatter, Modding Q&A
compiling at Linux, kalarhan, Modding Q&A
A part of history, gk_parry_then_attack, Ruthven, Modding Q&A
Slot agent is blocked, kalarhan, Modding Q&A
Change Combat Feed Font Size, DeathByRabbit (credit), How to change the Combat feed/Font size
Ghost range of shields, SupaNinjaMan, Shield Hitbox Issue
Swyter doing some calculations, Swyter, Modding Q&A
ai targeting hard-coded? And turn of archer ai (next page too), Multiple people at discussion, Modding Q&A
ignore specific key to be pressed and zoom (requires module.ini setting), _Sebastian_, Modding Q&A
optimization at code, gsanders(credit), Modding Q&A, and Leonion, Modding Q&A
Legendary cow bug, Dalion, Modding Q&A
Disallow horses (and no cavalry bots) (tf mounted mentioned for mp), Ivkolya, Modding Q&A, Modding Q&A and Modding Q&A
load game faster with fps setting, Pitch, Modding Q&A
Target a group for priority fire (game engine), kalarhan, Modding Q&A
stationary troops at moving ships problem, dommipoppe, Modding Q&A
horse archer ai (MS Overhaul?), diverse, Modding Q&A and Modding Q&A
very basic permadeath, Ruthven and kalarhan, Modding Q&A
key commands for main menu, Winter, Pleasant surprise for modders
interesting attach scene prop fail, Dawiduh, Modding Q&A and Modding Q&A
agent getting ridden by another agent, Lumos, Modding Q&A, and Veni Vidi Vici, Mount & Blade Modding Discord
Random number engine generates even numbers? Veledentella, python code doesn't work
crouch crossboad reloading, open question, Derek_Custer, Modding Q&A
Storing and retrieving binary flags as integers, fujiwara, Storing and retrieving binary flags as integers
Optimizations, multiple participants covering multiple areas, Optimizations
integer size, not sure how to implement the best, cmpxchg8b, Modding Q&A, and Vornne, Modding Q&A
Warband multicore, K700, Warband Script Enhancer 2 (v1.0.4.6)
WSE a bit explained, Ra'Jiska (credit), [WB] Warband Script Enhancer v4.8.0 for 1.174
How to add new operation (game engine), kalarhan, Modding Q&A
128 pos (regs etc too?), cmpxchg8b, [WB] Warband Script Enhancer v3.2.0
interesting info bit, cmpxchg8b, [WB] Warband Script Enhancer v3.2.0
item drop at death, cmpxchg8b, [WB] Warband Script Enhancer v3.2.0
Fast edit and test cycle, various participants, Fast edit-and-test cycle for modding?
Framerate cap affects loading time of game, Mammoet, Version 1.150 - 1.151 - 1.152 - 1.153 released